This resulted in several useful tools (savegame editors, map viewers, etc), but more importantly, it allowed people to create new game engines using the original data files, with the intention of allowing the games to be played on modern operating systems. Among other things, talented developers found ways to understand the data files of the games (including the graphics, savegames, maps, etc). Many remakes were intended to be mods of games such as Dungeon Siege or Neverwinter Nights. Ultima insipired such a great following that hundreds of fan-made remakes, tools and other projects appeared over the years. My most significant contribution to the Ultima fan community was running Dino’s Ultima Page, a news and information hub for the community, for over a decade. It’s no secret that I’m a long-time fan of the Ultima series of games. The version migrated here is mostly the same except for minor updates and a brand new screenshot of the latest GOG installer for Ultima 1. This article was originally posted at Programmer’s Ranch on 29th August 2013.
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